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View Full Version : Implications of Virtual Reality and induced OBE


TheNoNamedOne
08-24-2007, 07:50 PM
Researchers have finally learned how to induce Out of Body Experiences. This could have positive implications in a wide range of areas.

"This is essentially a means of projecting yourself (http://news.yahoo.com/s/afp/20070823/ts_alt_afp/usscienceparanormal), a form of teleportation. If we can project people into a virtual character, so they feel and respond as if they were really in a virtual version of themselves, just imagine the implications.

"The experience of video games could reach a whole new level, but it could go much beyond that. For example, a surgeon could perform remote surgery, by controlling their virtual self from a different location."

Aside from how it could affect future gaming, or even training, if you were serverely handicapped you could enter a virtual world and all your sensations would be free from the limitations of your injuries.

If you were severely handicapped, would you rather have your real body wired so that your mind would be free? So, you could be laying in bed with an electronic football helmet with wires coming out of it connected to a computer and practically looking imobile and unconcious while family members went about their business around you as if you were just part of the furniture. But, in your virtual world and mind, you'd be living out an exciting life of activity -- whichever you chose, and feel it were a real life and world.

Asshat
08-24-2007, 08:16 PM
It's already too scary. I've lost many friends already to the labryth that is Second Life.

I guess when sex is introduced, I'll sign up. I've seen the movie. It looks cool. Scary. But cool. I worry about those air bursts though.

TheNoNamedOne
08-24-2007, 08:18 PM
Yeah. Second Life is scary. I don't touch it because I am worried I would get addicted to it. Though, if I were severely handicapped and could lose my mind in it, I would.

dk
08-24-2007, 08:23 PM
I was just about to say, this would RULE on Second Life.

How do you lose friends to Second Life? I must be doing something wrong, because it's not allllll thaaaaat addicting. For me at least.

It's nothing compared to what Final Fantasy XI was to me or what World of Warcraft seems to be to others.

But anyway, sorry for veering off-topic.

TheNoNamedOne
08-24-2007, 08:26 PM
If I were a betting man, I would bet there are many severely handicapped persons who have opened SL accounts. Not saying it is a majority of the members there, but I would bet that handicapped members there are over represented in percentage to membership than in real life.

It would be an interesting survey for sociologists to conduct, IMO.

Fonze
08-25-2007, 09:08 PM
I think I would try it and if I liked it i would live it but you'd never really be free cause someone would have to hook u up or clean your shit and turn your life off once in a while.

P_chan
08-25-2007, 09:48 PM
Sounds cool, but people get addicted to gaming as it is, like second life.

Some people need to get a first life before they get a second life.

ststephen65
08-25-2007, 10:25 PM
this sounds BAD ASS......

as far as second life..........how about get a REAL life.

dk
08-25-2007, 10:36 PM
Got a real life. I play second life for the music and a chance at game programming. :p

atb35
08-26-2007, 09:12 PM
Not really sure what 2nd life is, but I can see the benefits of VR for cripples. Then again, there are people that are crippled playing basketball, traveling the world, teaching, kayaking, prety much anything their minds allow them to do. It requires more work on their part, but it can be done.

I love video games, but I hate how humanity in general is turning to virtual worlds instead of living their lives. oh well, at least my kids arent like that so im happy for that! :)

P_chan
08-26-2007, 10:00 PM
I'm not saying second life is bad, it is a fun game. But some people just play it too much.